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"Frameskool" - Breakpoint 2007 64k invit
 
  Group(s): Equinox
  Code: Keops
  Gfx: Nova
  Music: 4 - Mat
  Platform: win32
  Section: 64kb
  Year: 2007
  Party: Numerica Artparty
  Compo: combo_64k
  Ranked: 2
  Downloads: 247
  Rating: 9.3 (29 votes)
  Uploader: NuKe^S!P



The Comments
 
daxx daxx
 
 
 
Points: 64
Posted on 2007-03-12  
looks very good and run smooth... :)
 
 
NuKe^S!P NuKe^S!P
 
 
 
Points: 4087
Posted on 2007-03-12  
thats what i call design. very nice!
 
 
xernobyl xernobyl
 
 
 
Points: 66
Posted on 2007-03-12  
I could watch it for hours and hours!
It's so good that almost makes me cry ;)
 
 
[Shockwave] [Shockwave]
 
 
 
Points: 5534
Posted on 2007-03-12  
I >will< watch it for hours and hours!

Stunning.
 
 
minz minz
 
 
 
Points: 107
Posted on 2007-03-12  
awesome !
 
 
stormbringer stormbringer
 
 
 
Points: 31283
Posted on 2007-03-12  
another marvel! Congratulations to Keops and the team!!!
 
 
ghost ghost
 
 
 
Points: 2068
Posted on 2007-03-12  
another wow!! :)
 
 
Druid Druid
 
 
 
Points: 28833
Posted on 2007-03-12  
impressive stuff here! congrats to equinox for that excellent production!
 
 
BuLL BuLL
 
 
 
Points: 700
Posted on 2007-03-12  
i loved the morph so much
 
 
sarek2k sarek2k
 
 
 
Points: 43
Posted on 2007-03-12  
Wonderful! What more is there to say?
 
 
[DaZZaBoY] [DaZZaBoY]
 
 
 
Points: 80
Posted on 2007-03-12  
In a word.. SUPERB!! Only thing is, I need four eyes to watch the damn thing. =)
 
 
rbz rbz
 
 
 
Points: 3824
Posted on 2007-03-12  
a masterpiece indeed
 
 
Skate Skate
 
 
 
Points: 262
Posted on 2007-03-13  
this one has everything in it. wow!
 
 
Pirx Pirx
 
 
 
Points: 10647
Posted on 2007-03-13  
Quad damage.
You have taken for lead.
 
 
Enzymer Enzymer
 
 
 
Points: 424
Posted on 2007-03-13  
This piece is the best intro in years :) The scene today is nearly only based on demotools, which makes the scene looks like it's being dominated by machines and not by human creativeness.

Salute to people behind this :D you guys deserves it and it once again proves that the talents from the past can produce productions, that have more atmosphere, than most other scene productions have today. Respect!
 
 
[DaZZaBoY] [DaZZaBoY]
 
 
 
Points: 80
Posted on 2007-03-13  
@Enzymer: There's a lot of truth in your comments.
 
 
NuKe^S!P NuKe^S!P
 
 
 
Points: 4087
Posted on 2007-03-14  

"The scene today is nearly only based on demotools"
<-- you are wrong thinking this

Behind demotools stand coders; ppl like you and me. Guys who are working with demotools are guys like you and me, called designers. If you see a great gfx, it was done in PS. Maybe for 2D you say hey, it’s made with a tool? It doesn’t fit because its made with a tool called Photoshop...


anyway, this is a great intro from keops, did 4-mat extra made the tune for it? this intro is superb!
fantastic one, the replay rocks so very much!!

 
 
Enzymer Enzymer
 
 
 
Points: 424
Posted on 2007-03-14  
dear NuKe^S!P, i'm not wrong and you know it, at least deep inside.

The demoscene today is a almost a tool scene. It's like only having one tool to be able to create an effect. The personal touch for that effect is lost in the tool building process, because the designers are only limited to what the tool can do. It's a reason why the first couple of productions seems stunning/good with the tool, then the next demos/intros gets pretty limited.

Back in the old days, when coders, graphic and musicians worked together on a production, a certain atmosphere rised. Even lower quality productions had this kinda of atmosphere, an atmosphere that made you look forward to their next production.

I could ramble for hours about this subject hehe but i have to leave for work now ;) sorry Maybe i will do an article for next issue of PAiN about the subject with deeply explained examples ;P

Bare over with me

 
 
NuKe^S!P NuKe^S!P
 
 
 
Points: 4087
Posted on 2007-03-14  
Hi Enzymer,
What makes you think that the demo scene is a tool scene? I don’t understand your point. Do you think every group has a tool to click and then the effects just come together? I mean you can count it on one hand those groups who have a demo tool running, but if you think you are elite enough do your own demo tool, then by all means, please do. I am not
intersted in a reply from you nor will I be continuing and further conversation on this topic. Cheers

 
 
StingRay StingRay
 
 
 
Points: 490
Posted on 2007-03-15  
Face it Nuke, most groups DO have their demotools! There's hardly any handmade production nowadays, at least when it comes to PC demos. So I fully agree with Enzymer. About the intro, very cool, great job Keops. :) Was fun seeing it progress and testing the previews. :)
 
 
EEh EEh
 
 
 
Points: 14
Posted on 2007-03-16  
Get the tune here:
ftp://ftp.modland.com/pub/modules/Fasttracker%202/4-Mat/eternity.xm
 
 
Druid Druid
 
 
 
Points: 28833
Posted on 2007-03-16  
thanks for the link
 
 
janer janer
 
 
 
Points: 1340
Posted on 2007-03-20  
great one!!!
 
 
benny! benny!
 
 
 
Points: 77
Posted on 2007-03-21  
simply awesome !
 
 
cybfree cybfree
 
 
 
Points: 186
Posted on 2007-04-21  
the best opengl intro never seen before 8! awesome!
bravo Keops ;)
 
 
mkj mkj
 
 
 
Points: 48
Posted on 2007-06-14  
not my cup of crap
 
 
premium^prd premium^prd
 
 
 
Points: 302
Posted on 2007-08-27  
:) pure cuteness
 
 
nemesis nemesis
 
 
 
Points: 283
Posted on 2007-08-27  
nice stuff!
 
 
mr.spiv mr.spiv
 
 
 
Points: 116
Posted on 2007-10-29  
One of the few PC intros I have watched recently (excluding remakes). It was worth it! Excellent job!
 
 
jizzy jizzy
 
 
 
Points: 531
Posted on 2008-01-12  
just amazing!
 
 
SKiD SKiD
 
 
 
Points: 187
Posted on 2008-01-12  
KEOPS! 4-MAT!
 
 
Dr.Death Dr.Death
 
 
 
Points: 182
Posted on 2008-01-12  
all i can say is amazing a true demo!!!
 
 
jihad jihad
 
 
 
Points: 98
Posted on 2008-01-14  
one of the best "modern-oldskoolish" pieces
 
 
Buckethead Buckethead
 
 
 
Points: 99
Posted on 2008-01-14  
Pure talent...
 
 
aLpHa oNe aLpHa oNe
 
 
 
Points: 2596
Posted on 2008-01-14  
My favourite 64k from 2007!
 
 
 
 
 
 
 
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